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7 comments

Comment from: Constantin [Visitor] · http://ascending.wordpress.com/
Great article!

Here's something I learned in class recently, that might be relevant. There's an approach to robotics called behavioral robotics (as opposed to symbolic / classical-AI-based architectures). The idea is that the robot has only a few simple responses to its environment, without any explicit representation. If you put a simple agent like this in a complex environment (such as the real world), complex behavior ensues. The agent doesn't have to be complicated for it to exhibit interesting behaviors. (See http://people.csail.mit.edu/brooks/papers/representation.pdf and the intro chapters to "Behavioral Robotics" by Arkin, which you can find online.)

The point is that noise in the real world does not allow for situations where two things are equally likely for any significant amount of time. I imagine this noise is usually enough to tip the balance in a decision-making process where everything else is "equal". So your randomizer could in fact be out in the world, rather than in our brains.
2010-Oct-25, Mon @ 04:27
Comment from: Alex [Member]
Constantin, thanks for the feedback.

I understand your point, in the article that falls into the "imperfect sensors" category. This may be sufficient for robots, as their perception is influenced by noise and affected by the quality of their sensors.

Humans, unlike other animals or computerized systems, have one ability - abstract thinking. This enables us to think about things that are not there (ex: make plans for the future, examine "what if?" scenarios).

When I say "imagine two perfectly spherical balls located at an equal distance from an observer", the situation is constructed in your brain, bypassing any sensors or external sources of noise.

Those spheres are, by definition, 100% round and at the same distance - simply because the problem states so.


So, I think that for some classes of problems, the "randomizer within the world itself" (as described by you) does the trick; for other classes of problems - there has to be an internal randomizer (or some other mechanism that makes one option preferred).
2010-Oct-25, Mon @ 14:35
Comment from: komebako [Visitor] Email
but what is brain randomizer does not generate random choices and works just like the computer one?

if that's true then free will does not exist and everything is predetermined, which is a sad thing
2010-Dec-18, Sat @ 21:04
Comment from: Alex [Member]
Yes, that would change the way some of us perceive life. I say some, because a number of people are pretty comfortable with the idea that their destiny is written and they do nothing but play a role in the script of a master.

I think the brain's randomizer is, if it exists, quite similar to that of a randomizer in a computer; i.e. it is not truly random. But we have to study the brain more before the previous statement can be tested.
2010-Dec-18, Sat @ 22:08
Comment from: komebako [Visitor]
хотя, сейчас мне думается, что рандомайзера у нас нет, а действия выбираются исходя из положения(включающего "здравый смысл") и количества нейронных связей касаемо субъекта.

как бы там ни было, я считаю недетермированность более эффективной философией, у руля быть приятнее и обвинять некого.

а еще настоящий выбор требует осознанности, к которой стоит стремиться. кто-то бы назвал ее критерием личности, однако она почти отсутствует у большинства людей в чистом виде.
2010-Dec-19, Sun @ 22:57
Comment from: Arjun Singri [Visitor]
The brain need not contain a randomizer. If there are two choices to pick from and both of them weigh the same, then the brain might just pick the first one or the second one. Why should it pick a random one?
2011-Jun-28, Tue @ 19:13
Comment from: Alex [Member]
"The first one or the second one" - so which one will it be?

If there is a hardwired rule, then we would probably see a bias in the choices (people are more likely to select a specific option).

In this story I suggest that the decision is either a function of the data structures used by the brain, or there is some sort of a randomizer that makes the choice.
2011-Jun-28, Tue @ 20:31

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